First review of Zombies of the World is in!

From Zombie Zone News:

Author Ross Payton has thrown together arguably the greatest field resource for would-be Zombologists to sort through all the madness that are the many variations of Walking Corpses in his new book Zombies of the World: A Field Guide to the Walking Dead!

What makes this book so different from all the other Zombie Survival/Educational Manuals out there? To put it simply: Everything! The book reads as if the author threw a Zombie Text book, A Zombie Rights Guide, A Zombie Pop-culture reference tome and a Zombie Identification guide into a massive literary blender and hit the frappe button to amalgamate them into a smooth cocktail of terror like none other!

Read the rest of the review on their website.

The books have arrived!

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The books have arrived from Singapore! All the preorders have been mailed (except for Canada because of the strike). You can order your copy directly from this website or from Amazon if you don’t have Paypal. If you have a blog, podcast or magazine and would like to review Zombies of the World, please email zombie.studies@gmail.com to request a review copy. I want to give a specials thanks to all the preorder customers! You guys rock 😀

If you want to buy a copy in person, Zombies of the World will be available at Gencon Indy this year at the Arc Dream booth. I’ll be glad to autograph your copy. I also have a Zombies in gaming seminar at Gencon.

 

Real Zombie Science

The Smithsonian Surprising Science blog has compiled a list of real zombie science links including mathematical modeling work to determine how fast zombies would infect a populace, zombie biology and other source of information. Sadly, these sources are rather rudimentary. Where is the work on zombies and renewable energy or speciation? As we have seen time and time again, zombies vary widely – some are fast, others are slow and others have exotic traits and abilities, yet no work is being done to explain the evolution of the zombie.

Anatomy of a book: what went into Zombies of the World

the front cover of Road TripIn order to create the book, I drew on the skills and resources I had gained while freelance writing in the tabletop RPG industry, running the podcast Role Playing Public Radio and designing books for Lens & Pen Press.

Writing: I’ve written two books for Arc Dream (Road Trip and Curriculum of Conspiracy) along with numerous shorter articles and PDFs for various companies. I’ve also written four long form PDFs for the New World Campaign, an original fantasy setting that I used for the RPPR Dungeons and Dragons campaign.

Writing for role playing games is an interesting combination of fiction and technical writing. You must write imaginative material that engages the reader yet it must described in a clear and concise manner so that it can be used in a complex game. Failing in the former task results in a boring piece that no one will want to use in their game and failing in the latter task results in rules arguments that derail the game. This style lends itself to the fictional pseudo-guide genre, as typified by books like the Zombie Survival Guide. For Zombies of the World, I went for the authoritative style common in nature guides and history texts.

Graphic Design: My background in graphic design is more limited than my writing but no less important. I’ve laid out every book published by Lens & Pen Press. While I do have some formal training in writing, my graphic design skills are entirely self-taught so I have no illusions about being a true master in this field. However, since I had developed journeyman level skills, I didn’t have to hire someone else to lay Zombies of the World out or do the prepress work so Tien Wah Press could print it. It also made it easier to write the book since I could adjust the layout to fit the content or vice versa. If a caption was a bit too long or short, it’s far easier to simply tweak it in Indesign than getting someone else to revise it.

Front cover for the Codex of War - a New World Campaign PDF Collaborating over the Internet: Finding and working with artists from around the world you’ve never met face to face to create high end may sound like a daunting task if you’ve never done it before but I gained experience in doing this while working on Role Playing Public Radio.  Starting in 2009, I collaborated with several artists and writers to create a series of book length PDFs for the RPPR actual play campaign, The New World. I wrote about the process of creating the first PDF, the New World Primer on my blog.

Through this, I met several great artists and how to contact other artists about collaborating on the Internet. Talking with them consisted mostly of emails and IMs to determine how much they could contribute, what they would contribute and other technical issues. The greatest challenge comes from communicating the ideas you want the artist to draw without confusing or alienating them. It’s also preferable, in my experience, to encourage the artist to make suggestions about the piece. They often have great ideas on improving the quality of the art. In general, I would describe the work I needed in a few paragraphs and then provide relevant background information and reference work for the artist. Then the artist would create a sketch and make suggestions and we would go back and forth until the piece had been hashed out. There’s a fine line between being too demanding and exacting and being too vague. It’s important to strike a balance between them so the artist doesn’t get burned out or confused.

With these skills, I was able to create Zombies of the World. In the next post, I’ll talk about planning and design and its importance in creating the book.

Behind the Scenes: making the web series

Ross Payton and Jason Brasier on the set of Zombies of the WorldMaking a good short film with very little money is difficult but it rewards creative thinking. More importantly, by knowing your limitations, it’s possible to write a story that seems to have a higher budget than it actually does.  This is a long standing tradition for independent film and video production. Robert Rodriguez got a lot of mileage for his first film, El Mariachi by creatively using what limited resources he had available to him. For Zombies of the World, I had to keep a few limitations in mind:

 

  • Practically no money to shoot. This meant minimal props, costumes and makeup.  I had some camera gear, lights and props left over from Motor Home from Hell. Most of the budget went to the great custom made robot costume and the rental of a costume for a Chinese Hopping Corpse.
  • Limited locations. We could only shoot at places where I could gain access without having to deal with permits or extensive transportation time. This meant places in Springfield or near it. Fortunately, my former script writing teacher from Missouri State, Diana Botsford, had a farm nearby for the outdoor locations. The other locations were Springfield Blueprint and the Creamery Art Center. For both of these locations, I contacted people I knew that had access to them to negotiate usage.
  • Volunteer actors and crew: Fortunately, Springfield has an active indie film scene and many aspiring actors so I was able to recruit some talented people for the project. Jason Brasier was invaluable in finding them.

The robot costume from Zombies of the WorldProduction was thankfully fairly uneventful. We shot on three separate days – one for each location. The shortest day was the warehouse where a Chinese Hopping Corpse attacks a worker while the longest was at the Creamery Art Center. We shot the interviews, the mummy sign language scenes in the main floor and the Aztec Mummy vs. Robot fight in the center’s basement.

The inclusion of robots into Zombies of the World was necessary so I could include a reference to the classic Mexican horror film The Robot vs. The Aztec Mummy. I looked into the copyright status of the film in order to see if I include a clip into the web series. Sadly, it is not public domain so I could not use real footage, thus the recreation. Another reason I wrote the fight scene in the script was because I knew I had access to the Center’s basement, which is appropriately creepy, especially with the right lighting and visual effects. You’ll see the videos online in the next month.

The basement of the Creamery Art Center. Pretty creepy!In order to realize the documentary style, I commissioned Tom Rhodes and Bryant Koshu to create ‘artist’s recreations’ of key concepts in the series. These images would be panned across, like a Ken Burns’ documentary. After the production finished, I realized I had more ideas than I began with and I had a lot of great art from the series. With my background in writing and graphic design, I could create a book about zombies.

In the next post, I’ll talk about the process of writing Zombies of the World.